Color in UI Design: From Palette to Interface
What the Program Covers
Course Modules
- Module 1 — Color Roles in UI: Base, semantic, and component-level color. Understanding the hierarchy before touching Figma.
- Module 2 — Building a Base Palette: Generating scales using HSL logic. Tools: Huetone, Figma, Realtime Colors.
- Module 3 — Interactive States: Default, hover, focus, disabled, error, selected. Designing all states with consistency.
- Module 4 — Accessibility and Contrast: WCAG AA and AAA requirements. Testing with Stark. Fixing failures practically.
- Module 5 — Dark Mode with Figma Variables: Token structure, semantic mapping, live mode switching in prototype.
- Module 6 — Documentation and Handoff: Writing color specs for developers. What to include, what to skip.
All Figma source files included. Peer review on final project from course instructor.
About This Program
Danylo was a mid-level UI designer who had taken several general design courses. He understood grids, typography, spacing. But when it came to building a color system from scratch for a product with 40-plus screens, he kept running into the same problems — states that did not feel distinct enough, text that failed contrast checks, and a palette that looked inconsistent across light and dark modes.
This course is specifically about solving that kind of problem.
Color systems for products, not posters
Product color decisions involve more variables than print or illustration work. You have interactive states — default, hover, focus, disabled, error. You have semantic colors — success, warning, destructive. You have surface layers and elevation logic. We work through all of these using documented component examples and Figma files you can reference later.
Contrast, accessibility, and WCAG in real use
WCAG contrast ratios are not just compliance checkboxes. We go through exactly how to test color combinations using Stark and Figma's built-in tools, how to fix failures without losing your visual direction, and how to document decisions for developer handoff.
There is a session dedicated to color blindness simulation — looking at your own designs through different visual filters and adjusting accordingly. Around 8 percent of men have some form of color vision deficiency, which is a significant portion of any user base.
Dark mode and token-based color
We build a two-mode color system using Figma variables. This is not a surface-level walkthrough — you construct the actual token structure, map semantic roles to base colors, and switch modes in a live prototype.
The course is structured around a single product project that grows through each module, so every concept connects directly to something you are building.
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